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Creative Designer - Brand Design

Posted today

diversity nexusNew York (NY)

SENIORITY

Mid

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About the role

We're Hiring: Contract Store Designer (Retail Design & Documentation)
Duration: 6+ Months Contract
Work Location: New York, NY
Are you passionate about bringing retail environments to life through precise design execution and detailed documentation? We're looking for a Contract Store Designer to support the delivery of retail store design packages across multiple brands, helping transform approved concepts into construction-ready design solutions.
About the Role: The Contract Store Designer supports the delivery of retail store design packages for new, relocation, remodel, and special project initiatives across multiple brands. This role focuses on accurate, timely execution of approved design concepts, adapting established brand standards to site-specific conditions, and producing clean, complete documentation that supports permitting, procurement, and construction. Working alongside full-time Store Designers and Design Leadership, this role is accountable for on-time delivery, drawing accuracy, and disciplined adherence to standards and processes, rather than concept origination or standards authorship.
What We're Looking For:
  • ? Bachelor's Degree in Interior Design, Architecture, or a related field.
  • ? 3+ years of retail store design and construction documentation experience
  • ? Strong proficiency in: AutoCAD
Bluebeam Microsoft Office Adobe Creative Suite (InDesign, Illustrator, Photoshop) ? Solid knowledge of: Retail construction methods and materials Millwork, lighting, and basic MEP coordination ADA and building code requirements Construction document development ? Excellent organizational, communication, and time-management skills ? Ability to manage multiple projects in a fast-paced production environment Preferred Qualifications ? Experience with REVIT, 3D modeling, and visualization ? Background supporting large-scale, multi-brand retail rollouts ? Familiarity with CAD/Revit libraries, drawing standards, and object/block management

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