Software Engineer - 3D Graphics
Software Engineer - 3D Graphics
Posted 2 days ago
SENIORITY
Lead
About the role
- A strong foundation in 3D math and spatial reasoning, including transforms, planes, and projections
- Experience building software through coursework, personal projects, internships, or full-time work
- The ability to read and change code you did not write
- Attention to correctness and performance
- Sound judgment about when to refine a solution and when to ship itExperience with TypeScript and browser graphics, or comparable experience writing performance-sensitive graphics code in a statically typed language
- The initiative to investigate problems, ask useful questions, and finish what you start
- Bonus Experience
- WebGL, GLSL, Three.js, Cesium, or another real-time graphics system
- Point clouds, geospatial data, or large-coordinate rendering
- Experience applying geometry, spatial algorithms, or numerical methods to open-ended problems with noisy data and real-world tradeoffsCAD, mapping, visualization, robotics, or game-engine projects
Before you apply
Applying takes about a minute. These four things decide how fast it moves after that.
Your profile is current
It's what we read first. Occupations, seniority and locations matter more than a long history.
Two examples you can talk through
Not a portfolio — just two pieces of work where you can explain the decisions and what you'd change.
A number in mind
What you're on now and what would make you move. We negotiate better when we know both.
Your notice period
Employers plan around it, and it's the question that stalls offers most often.
Once you apply, someone reads it and calls you before anything reaches the employer — usually within two working days.
