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Remote Godot Game Developer: Gameplay Systems

Posted today

crossing hurdlesNew York (NY)

SENIORITY

Senior

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About the role

Crossing Hurdles is seeking a Godot Game Developer for contract work, focusing on advanced gameplay systems, scene creation, and asset integration. You will document processes, provide feedback, and mentor peers to improve code quality and project maintainability. Proficiency in Godot and at least one other major engine (Unity/Unreal) is expected, with strong scripting skills and a portfolio demonstrating published work. Remote, part-time engagements of 10–40 hours per week are available.

Before you apply

Applying takes about a minute. These four things decide how fast it moves after that.

Your profile is current

It's what we read first. Occupations, seniority and locations matter more than a long history.

Two examples you can talk through

Not a portfolio — just two pieces of work where you can explain the decisions and what you'd change.

A number in mind

What you're on now and what would make you move. We negotiate better when we know both.

Your notice period

Employers plan around it, and it's the question that stalls offers most often.

Once you apply, someone reads it and calls you before anything reaches the employer — usually within two working days.

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