LVN- Dallas
acmeNew York (NY)
About the role
This position will require that you design large-scale game systems that maximize engagement, revenue, and retention.
Responsibilities:
Mentor junior designers and help review their work Work with the team to brainstorm new ideas Run play tests and use the team's feedback for the continual improvement of games Work with Producers and developers to define, plan, and iterate game features to a high quality standard Write documents that effectively communicate game features requirements Analyze game metrics/feedback and make design decisions based upon them. Have broad knowledge in various aspects of game design such as system design, narration, economy balance, UI design, etc.
Qualifications:
A passion for games 3+ years working on games as a designer/producer Strong understanding of game design concepts and principles Experience writing game system specifications Outstanding written and oral communication skillsBA/BS degree or equivalent experience
Before you apply
Applying takes about a minute. These four things decide how fast it moves after that.
Your profile is current
It's what we read first. Occupations, seniority and locations matter more than a long history.
Two examples you can talk through
Not a portfolio — just two pieces of work where you can explain the decisions and what you'd change.
A number in mind
What you're on now and what would make you move. We negotiate better when we know both.
Your notice period
Employers plan around it, and it's the question that stalls offers most often.
Once you apply, someone reads it and calls you before anything reaches the employer — usually within two working days.
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