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Graphics Software Engineer

Posted today

johns hopkins applied physics laboratoryNorth Laurel (MD)

SENIORITY

Lead

SALARY

$140000 - 190000 per year

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About the role

Develop and maintain high-performance graphics and rendering software for electro-optical and infrared simulation applications. You will design rendering methods, optimize GPU and shader performance, debug complex software issues, and collaborate with multidisciplinary teams on national security systems. Develop multispectral rendering methods for electro-optical and infrared applications grounded in physical phenomenology. Contribute to user interface, continuous integration, and other codebase features beyond graphics. Optimize applications and shaders for latency and throughput. Diagnose graphics, performance, memory, numerical, and integration issues in Linux or Windows. Lead graphics technique selection, implementation planning, code quality, testing, and maintainability. Collaborate with engineers, scientists, and analysts and communicate technical approaches, progress, and results. C++ Vulkan OpenGL DirectX GPU programming Shader optimization Rendering pipeline design Real-time rendering performance analysis Graphics pipeline profiling 3D geometry and linear algebra U.S. citizenship Ability to obtain a Secret security clearance

Before you apply

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A number in mind

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Your notice period

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Once you apply, someone reads it and calls you before anything reaches the employer — usually within two working days.

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