Senior Graphics Programmer, Mobile (iOS/Android)
$172,000—$258,100
ApplySenior Graphics Programmer, Mobile (iOS/Android)
Posted 18 days ago
SENIORITY
Senior
SALARY
$172,000—$258,100
About the role
- Develop, optimize, and maintain real-time rendering systems and graphics features specifically for mobile platforms (iOS and Android)
- Identify and resolve performance bottlenecks related to rendering, memory usage, thermal constraints, battery usage, and device-specific hardware limitations
- Ensure compatibility, stability, and performance across a broad range of mobile devices, from high-end flagship phones/tablets to lower-spec hardware
- Implement scalable graphics systems that support varying performance tiers, screen resolutions, refresh rates, and GPU capabilities
- Work with platform-specific graphics APIs and technologies such as Metal and Vulkan
- Optimize shaders, rendering pipelines, texture usage, and asset memory footprint for mobile GPU architectures
- Implement requested graphics features and enhancements in collaboration with the broader engineering, art, and rendering teams
- Debug graphics issues across different chipsets and vendors
- Stay current with emerging rendering techniques, mobile GPU technologies, and platform advancements to drive visual improvements and technical innovation
- Bachelor's degree in Computer Science, Mathematics, or a related technical field 5+ years of experience programming in C++ with a focus on performance-critical applications
- Strong experience with graphics programming on mobile platforms, including low-level graphics APIs such as Metal or Vulkan
- Proficiency in GPU shader programming and optimization for mobile platforms
- Strong foundational math skills, especially linear algebra, geometry, and trigonometry
- Hands-on experience with graphics profiling and debugging tools for mobile development
- Proven ability to debug and optimize rendering performance across a wide range of mobile hardware and operating system versions
- Strong understanding of the constraints and tradeoffs involved in mobile rendering, including memory bandwidth, battery usage, thermal throttling, frame pacing, and device fragmentation
- Experience shipping one or more mobile games or interactive applications on iOS and/or Android
- Familiarity with platform-specific development environments and tools such as Xcode, Microsoft Visual Studio, GPU frame debuggers, and mobile performance analyzers
- Experience optimizing rendering systems for a variety of mobile GPU architectures
- Understanding of scalable rendering techniques for mobile, including dynamic resolution, LOD systems, texture streaming, and efficient post-processing
- Familiarity with scripting languages such as Python is a plus
- Experience working on cross-platform rendering systems is highly desirable
Before you apply
Applying takes about a minute. These four things decide how fast it moves after that.
Your profile is current
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Two examples you can talk through
Not a portfolio — just two pieces of work where you can explain the decisions and what you'd change.
A number in mind
What you're on now and what would make you move. We negotiate better when we know both.
Your notice period
Employers plan around it, and it's the question that stalls offers most often.
Once you apply, someone reads it and calls you before anything reaches the employer — usually within two working days.
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