Principal Software Engineer
Principal Software Engineer
Posted 35 days ago
SENIORITY
Lead
About the role
- Extensive knowledge of UnityBuild scalable, clean, and modular client-side architectures applying patterns like Dependency Injection (DI), State Machines, and Event Systems
- Architect workflows for dynamic data delivery using Unity Addressees and Asset Bundles to improve runtime loading efficiencies.
- Deep, exhaustive knowledge of the Unity Engine & Editor scripting APIs, memory management, and rendering pipelines.
- Lead all aspects of automation integrations including Editor tooling, automated testing pipelines, and CI/CD development build processes.
- Expert Knowledge of scripting, animation, session management, and textures.
- Experience with memory and space optimization. C++ experience.
- Good written and verbal communication
- Deep sense of owning your work and prioritizing business and team goals ahead of your self interest
- Help team to unblock from any critical problem
- Provide coaching, training and mentor game developers.
- Work closely with managers locally and globally in planning and execution by presenting complexity and time estimates.
- Peer code review.
Before you apply
Applying takes about a minute. These four things decide how fast it moves after that.
Your profile is current
It's what we read first. Occupations, seniority and locations matter more than a long history.
Two examples you can talk through
Not a portfolio — just two pieces of work where you can explain the decisions and what you'd change.
A number in mind
What you're on now and what would make you move. We negotiate better when we know both.
Your notice period
Employers plan around it, and it's the question that stalls offers most often.
Once you apply, someone reads it and calls you before anything reaches the employer — usually within two working days.
