Lead VFX Artist & Animator
Lead VFX Artist & Animator
Posted 2 days ago
SENIORITY
Senior
About the role
- Create polished 2D and 3D real-time VFX and animation for core gameplay, match interactions, cascades, boosters, UI, rewards, and live-ops content.
- Author and implement effects directly in Unity from concept through production-ready integration rather than relying on engineering to complete the work.
- Use Unity Particle System/Shuriken, Shader Graph, materials, animation systems, sprite-based FX, and other real-time techniques appropriate to the desired result.
- Bring exceptional game feel to interactions through a strong command of anticipation, impact, timing, rhythm, follow-through, readability, and visual hierarchy.
- Study and deconstruct best-in-class casual and puzzle games, understanding the conventions players already recognize and identifying opportunities to deliver "proven better new" through the lens of the brand.
- Prototype rapidly in-engine and evaluate effects in the context of real gameplay rather than as isolated visual assets.
- Optimize and profile VFX across representative iOS and Android hardware, balancing visual ambition with mobile GPU, fill-rate, overdraw, memory, and performance constraints.
- Build reusable components, prefabs, templates, and workflows that allow the game's visual language to scale across features and live service rather than relying on one-off compositions.
- Partner with artists and engineers on tooling, automation, shaders, pipelines, and other technical-art solutions that improve the team's capabilities.
- Incorporate AI-assisted tools into ideation, asset development, iteration, and production where they meaningfully improve creative outcomes, with the judgment to know when traditional methods remain the better solution.
- Provide direction, feedback, and mentorship to other artists and external partners as the team and content pipeline grow. You Need* Significant professional experience as a VFX Artist, Technical Artist, Animator, or similar role in games, with a portfolio demonstrating exceptional real-time VFX and satisfying game feel.
- Expert hands-on Unity experience creating and implementing production-quality real-time VFX.
- Proven experience shipping mobile F2P games through major development phases, including launch and live service.
- Strong proficiency with Particle System/Shuriken, shaders and materials, animation systems, and both 2D and 3D real-time art techniques.
- Strong animation fundamentals, including timing, spacing, anticipation, impact, follow-through, rhythm, and readability.
- Demonstrated ability to optimize and profile VFX on actual iOS and Android hardware.
- Experience designing reusable effects, systems, and workflows that scale across features and ongoing content production.
- Strong technical problem-solving skills and the ability to collaborate comfortably with engineers on implementation, optimization, tooling, and performance.
- Excellent visual judgment, communication, and collaboration skills, with the ability to take ownership while working effectively within a multidisciplinary team.
- Practical experience with AI-assisted creative or development tools and an interest in evolving workflows as new technologies emerge. Strongly Preferred* Experience on successful casual or puzzle mobile games; experience contributing to a top-grossing puzzle title is especially valued.
- VFX Graph, custom shader development, scripting, Unity editor tooling, or other deeper technical-art capabilities.
- Experience with tools such as Blender, Maya, Houdini, Spine, After Effects, Photoshop, or equivalent packages. Please note that only applications that come with a VFX reel will be considered.
Before you apply
Applying takes about a minute. These four things decide how fast it moves after that.
Your profile is current
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Two examples you can talk through
Not a portfolio — just two pieces of work where you can explain the decisions and what you'd change.
A number in mind
What you're on now and what would make you move. We negotiate better when we know both.
Your notice period
Employers plan around it, and it's the question that stalls offers most often.
Once you apply, someone reads it and calls you before anything reaches the employer — usually within two working days.
