Senior Systems Designer
$112,700 - $166,820 per year
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Posted yesterday
SENIORITY
Senior
SALARY
$112,700 - $166,820 per year
About the role
- Drive a small portfolio of complex features through initial creative input, stakeholder buy-in and alignment, consistent design reviews, and day-to-day execution.
- Respond quickly to feedback with stable in-engine updates and iterate rapidly.
- Provide design leadership within your feature area while contributing to broader game quality by mentoring others and sharing insights.
- Reliably source ideas from around the studio, combining with own proposals and references to other products, in order to quickly solve and innovate within design challenges.
- Work cross-functionally within and outside of your team to communicate and align on the work, tradeoffs and dependencies. Radiate changes across the organization; set and mobilize against feature goals; and provide forward-looking direction aligned with greater design philosophy.
- Share best practices and techniques with peers to improve the overall experience
- What Will Make You A Great Fit:
- Strong experience with Unreal Engine and Blueprint visual scripting; programming experience (C++, C#, etc.) is a plus.
- Proven experience designing and implementing gameplay features in released multiplayer games, with a strong focus on reward loops, systemic content integration, and player-driven optionality.
- Theory-crafting skillset & past experience designing for depth and multiplayer gameplay.
- Quantitative and analytical, with past experience building and interrogating economy models and simulations to validate and align design decisions.
- Deep understanding of the various components (UI, Art, Engineering, Audio, VFX, etc.) that come together to achieve an unparalleled player experience.
- A self-starter who can align with the team's goals but isn't hesitant to create solutions of their own.
- Capable of rapidly filtering large volumes of feedback into concrete and useful improvements.
- Ability to flexibly design, implement, and iterate under tight deadlines & production constraints.
- Well-played in the multiplayer PvP / Competitive Space and able to deconstruct what works and why.
- Capability to abstract designs outside of single solutions into patterns and models of player behavior; providing options and flexible design solutions
Before you apply
Applying takes about a minute. These four things decide how fast it moves after that.
Your profile is current
It's what we read first. Occupations, seniority and locations matter more than a long history.
Two examples you can talk through
Not a portfolio — just two pieces of work where you can explain the decisions and what you'd change.
A number in mind
What you're on now and what would make you move. We negotiate better when we know both.
Your notice period
Employers plan around it, and it's the question that stalls offers most often.
Once you apply, someone reads it and calls you before anything reaches the employer — usually within two working days.
