GameDev Internship
sigma softwareDenver (CO)
About the role
GameDev Internship The course experts are professionals from the GameDev Business Unit of the international software development company Sigma Software, originated in Ukraine. Our mentors are the specialists with versatile tech stack: Java, JS, Haxe, Unity, Python, C++, DevOps and more. Domain areas are:iGamingGamificationWe love games and we play them all our lives – web and mobile games, board games, outdoor and sporting games. Therefore, we know how to make games that engage and entertain!
Job Description:
You cannot imagine your life without games? If so, this opportunity is for you!
We are inviting active and enthusiastic IT beginners to a free educational course in Game development.
This is a five-week practical intensive program for those who are fond of games.
Our highly qualified engineers will share their knowledge and teach best practices to the group of 6 self-driven and creative students. During the course you will gain valuable hands-on experience, get useful tips in career development within an international software development company.
The classes will take place online and last for 5 weeks.
Schedule:
part time (in the afternoon) Registration deadline: January 25, 2025 (the date may change depending on the number of registered candidates and selection process results)
Selection process:
- Prepare your CVApply using the button above (in case you meet all the application requirements)
- Pass online test (will be sent to you by email)
- Successfully pass the pre-screening interview with course manager and experts' team
- Get admitted to the course
After graduation best students will be recommended to join the company's GameDev Internship.
This internship is a fantastic opportunity for beginner developers and technical artists without commercial experience to collaborate on a game for 5 weeks. The developed game will serve as a final project, and upon successful completion of the course, you will have the chance for employment within the company.
Theoretical Background:
Good knowledge of OOP and SOLID principles
Knowledge of basics and principles of game development using modern Typescript (prototype, functions closures, context)
Basic knowledge of multiple design patterns (MVC, Singleton, Observer, Decorator, Chain of responsibility, Abstract factory, etc)
Basic understanding of QA and QC processes (suite concepts, test case/suite concepts etc)
Intermediate spoken and written level of English
Practical Experience With:
HTML5, CSS3, and JavaScript/TypeScriptExperience with GitWould Be A Plus:
Experience with game engines pixi.js/phaser/threejs
Experience with WebGLExperience and understanding of Game development basics
Debugging and performance optimization experience
Photoshop/Spine experience
To have examples of your pet projects
Responsibility, organization, initiative, creativity
Before you apply
Applying takes about a minute. These four things decide how fast it moves after that.
Your profile is current
It's what we read first. Occupations, seniority and locations matter more than a long history.
Two examples you can talk through
Not a portfolio — just two pieces of work where you can explain the decisions and what you'd change.
A number in mind
What you're on now and what would make you move. We negotiate better when we know both.
Your notice period
Employers plan around it, and it's the question that stalls offers most often.
Once you apply, someone reads it and calls you before anything reaches the employer — usually within two working days.
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