Lead Animator: Unreal/Blender, Remote, Multi-Project
snailgamesusaBeverly Hills (CA)
Lead Animator: Unreal/Blender, Remote, Multi-Project
Posted today
snailgamesusaBeverly Hills (CA)
SENIORITY
Senior
About the role
Snail Games USA is seeking a talented Animator to join our Central Art team. You will create expressive keyframe animations for human, creature, and alien characters using Blender and Unreal Engine 5, setting animation standards, and reviewing work from overseas partners. The ideal candidate has a strong portfolio, professional game animation experience, and the ability to mentor others while balancing hands-on work with reviews across multiple projects.
Before you apply
Applying takes about a minute. These four things decide how fast it moves after that.
Your profile is current
It's what we read first. Occupations, seniority and locations matter more than a long history.
Two examples you can talk through
Not a portfolio — just two pieces of work where you can explain the decisions and what you'd change.
A number in mind
What you're on now and what would make you move. We negotiate better when we know both.
Your notice period
Employers plan around it, and it's the question that stalls offers most often.
Once you apply, someone reads it and calls you before anything reaches the employer — usually within two working days.
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